Cinematic shot direction with storyboard prompts
How to write multi-shot storyboard prompts for HappyHorse 1.1 to direct cinematic sequences with shot sizes, camera movement, and subject continuity in a single call.
199 step-by-step guides across 64 models, each one a real use case with code, prompts and results you can reproduce.
How to write multi-shot storyboard prompts for HappyHorse 1.1 to direct cinematic sequences with shot sizes, camera movement, and subject continuity in a single call.
How to use HappyHorse 1.1's reference workflow to cast one or more characters into a generated video and preserve their identity through every cut.
How to prompt Qwen-Image-2.1-Pro, from sizing inside its pixel budget and banner ratios to layering a scene, quoting on-image copy, and locking a result with a seed.
How promptExtend works on Qwen-Image-2.1-Pro: what the LLM rewrite adds, how direct and agent differ, where thinking fits, and why an extended prompt breaks seeds.
How to edit a single image with Qwen-Image-2.1-Pro: naming what changes and what holds, swapping label copy, circling the region to edit, and chaining edits.
How to combine up to ten reference images with Qwen-Image-2.1-Pro: assigning each a role, dressing a model from packshots, staging a room, and building a team photo.
How to generate cut-outs with a real alpha channel on Qwen-Image-2.1-Pro: the prompt wording that turns it on, the output formats that keep it, and subject extraction from a photo.
How to prompt Qwen Image 3.0, from sizing inside its pixel budget to layering a scene description, steering with negativePrompt, and locking a result with a seed.
How promptExtend works on Qwen Image 3.0: what the LLM rewrite adds to a short prompt, how the direct and agent modes differ, and why extension and seeds don't mix.
How to render exact copy with Qwen Image 3.0: quoting the strings you need, building a type hierarchy, setting Chinese and bilingual layouts, and sizing for print.
How to use reference images on Qwen Image 3.0 to recolour a packshot, carry a product into a new scene, or stage two products together in one shot.
How to generate infographics, comparison grids, newspaper pages, and interface mockups with Qwen Image 3.0 by spending its long prompt budget on every panel.
How to write prompts for Wan 3.0 that get you the shot: how the model reads layered directives, camera language, style and register range, directing native audio, and the dimensions and duration rules.
How to use images with Wan 3.0's video generation: pin an image as the first frame, morph between two frames, and carry subject or product identity across new scenes with reference images.
How to use video and audio references with Wan 3.0: carrying a subject across new scenes with referenceVideos, driving video from an audio source with referenceAudios, and combining multiple reference types in one call.
How to turn structured content into video with Wan 3.0: recipes as cooking videos and public webpages as short landmark or historical montages.
How to prompt FLUX 3 Image for text-to-image: the five-part prompt structure, the detail that prompt expansion cannot invent for you, camera direction, and output size.
How to render readable text with FLUX 3 Image: quoting the exact string, directing the typography, building a text hierarchy, and editing copy inside an existing image.
How to edit an image with FLUX 3 Image from a single reference: scoping the instruction, swapping materials and light, removing objects, reframing, and chaining edits.
How to combine up to ten reference images with FLUX 3 Image: assigning a role to each one, holding a face or a product across scenes, and borrowing a look.
How to place and edit elements by region with FLUX 3 Image: the 0 to 1000 grid, composing a layout from scratch, moving a marked element, and removing one.
How to prompt FLUX 3 Image Klein for text-to-image: writing a full scene caption, holding a layout with the seed, sizing up to 4K, and trading steps for speed.
How to render readable text with FLUX 3 Image Klein: quoting the exact words, controlling the text you didn't ask for, building a layout hierarchy, and editing signage.
How to edit a photo with FLUX 3 Image Klein: scoping the change, removing objects, writing scene-wide edits as captions, reframing, and chaining edits.
How to combine up to four references with FLUX 3 Image Klein: assigning roles, keeping a product across scenes, placing it in your own photo, and borrowing a style.
How to place, move and remove elements by region with FLUX 3 Image Klein: the 0 to 1000 grid, laying out a frame, reserving space for copy, and editing by box.
How to use CFG scale and negative prompts with FLUX 3 Image Klein Base: how guidance changes adherence, what a negative prompt removes, and what step count to run.
How to upscale video with FLUX 3 Upscaler: the async request, choosing an upscale factor, the input size and length limits, and keeping motion and the original audio.
How to steer FLUX 3 Upscaler with an optional positivePrompt: name the materials and textures you want rebuilt so the enhancement favours the detail that matters.
How to use FLUX 3 Upscaler's settings.creativity: precise, source-faithful sharpening for faces and brands, or creative detail restoration for scenery, textures, and crowds.
How to prompt FLUX 3 for text-to-video with synchronized audio: request shape, prompt rewriting, camera language, dimensions, style diversity, and the draft-mode iteration workflow.
How to compose FLUX 3's synchronized audio: layering ambient and effects, directing music by instrumentation and tempo, directing speech delivery, and rendering multilingual dialogue with clean lip-sync.
How to build multi-shot video sequences inside one FLUX 3 generation: HARD CUT syntax, shot contrast, time compression, threading an audio bed across the cuts, and pacing shot rhythm.
How to pin images to specific frame positions in FLUX 3 videos: opening on a source image, storyboarding across positions, ending on a packshot, morphing between two states, and using timestamps for beat-precise timing.
How to continue a source clip from its final frames with FLUX 3's video input: single-clip continuation, chaining across multiple generations, deliberate source design, and recovering shots that didn't land.
How to remove objects from images with FLUX Erase, Black Forest Labs's prompt-less mask-driven removal model. What you paint is what disappears.
How to extend an image past its original frame with FLUX Outpainting. No prompt, no mask, just more canvas around what is already there.
How to edit a finished clip with FLUX Video Edit [fast]: one source video, one written instruction, and everything you did not mention arriving untouched.
How to prepare source clips for FLUX Video Edit [fast]: the 15-second, 50 MiB and 720p envelope, what the output inherits, and how to work with footage that does not fit.
How to relight a clip, move it to another season, or swap the background behind a subject with FLUX Video Edit [fast], without regenerating the shot.
How to change what someone says with FLUX Video Edit [fast], translate a line into another language, and swap the on-screen text in the same frame.
How to take an object, a person or a sticker out of a clip with FLUX Video Edit [fast], naming what continues behind it so the fill holds for every frame.
How to swap a product, change wardrobe, or put something new into a clip with FLUX Video Edit [fast], and why an added object needs its light described.
How to convert footage into another medium with FLUX Video Edit [fast], from vector animation to film stock, while the performance and camera move stay exactly as shot.
How to dress a person in any garment from a reference image with FLUX VTO. The call takes one person photo, one garment photo, and a short prompt.
How to prompt Seedance 2.5 for directed text-to-video: the five-layer shot scaffold, camera vocabulary the model reads directly, second-level timing, and native audio.
How to turn a still into video with Seedance 2.5: animate a first frame, interpolate a first and last frame, loop a still, and sequence images as keyframes.
How to compose up to 30 images, 10 videos, and 10 audio clips into one Seedance 2.5 call with typed @-tag addressing, from cast ensembles and product families to audio-driven scenes.
How to edit an existing clip in place with Seedance 2.5 using inputs.video: remove and replace elements, restyle and relight the frame, swap backgrounds, and edit by timestamp.
How to structure a 30-second Seedance 2.5 brief as one continuous take or a multi-shot passage, hold continuity across the runtime, and extend past 30 seconds with inputs.video.
How to drive Seedance 2.5 with a reference video for motion, camera, and lip-sync while a reference image supplies identity: motion transfer, character swaps, and clay to finished shot.
How to generate video in 10+ languages with Seedance 2.5: native lip-sync from a text prompt, switching languages within one clip, and controlling accent and delivery.
How to write prompts for Seedream 4.5, from short interpretive prompts to layered scene descriptions, with legible text rendering at 2K to 4K.
How to prompt Seedream 5.0 Pro for text-to-image, reference-guided editing, and multi-image fusion in commercial workflows: campaign posters, product variants, and editorial still-life.
How to prompt Seedream 5.0 Pro for accurate in-image text across 15 native languages, from French posters with accented characters to Arabic, Thai, Korean, and Japanese scripts.
How to clean up and upscale soft, compressed, AI-generated, or archival footage to 4K with BytePlus Video Enhancement Pro, and when to reach for it.
How to train a custom Exactly Illustrative style model on a brand's visual identity, then use it for consistent text-to-image and image-to-image generation in that look.
How to control vocal delivery in Fish Audio S2-Pro with bracket tags. The tag system steers emotion, expression, paralanguage, and phoneme-level pronunciation in one inline syntax.
How to generate two-speaker dialogue audio in a single request to Fish Audio S2-Pro using inline speaker tags. One call, two voices, full per-speaker emotion control.
How to transform game assets while preserving their structure using Canny edge detection, ControlNet, and LoRAs for consistent style across variations.
How to prompt Gemini Omni Flash 1.1 for video: the five-element structure, camera vocabulary, holding a single shot, directing audio, and the sampling controls.
How to size and time a Gemini Omni Flash 1.1 video: the four resolution presets, the supported width and height pairs, and how tier and duration drive what a clip costs.
How to pin the opening and closing frames of a Gemini Omni Flash 1.1 clip with inputs.frameImages, and prompt the transition the model builds between them.
How to carry a character, product, or style into a Gemini Omni Flash 1.1 shot with inputs.referenceImages and inputs.referenceVideos, and when to combine the two.
How to edit an existing clip with Gemini Omni Flash 1.1: relighting, weather, and restyling through inputs.video, why short prompts win, and how to chain edits.
How to extend a clip past the 10-second ceiling with Gemini Omni Flash 1.1: sending duration with inputs.video, prompting continuation, and chaining extensions.
How to write prompts for Nano Banana 2: detailed scene descriptions, structured layering, legible text rendering, and thinking-level control.
How to merge several reference images, a product, a subject, a backdrop, or a style, into a single coherent image with Nano Banana 2.
How to use Nano Banana 2 reference images to keep the same character or product identical across new scenes and styles.
How to generate images from real-time information with Nano Banana 2 using web and image search grounding via providerSettings.google.
How to write prompts for Nano Banana 2.1: briefs with counts and positions, layered descriptions, a system prompt for a house style, thinking levels, and sizes.
How to get exact copy and structured layouts from Nano Banana 2.1: quoting strings, setting a type hierarchy, building infographics, and translating a design.
How to edit an image with Nano Banana 2.1: one reference and a written instruction, keep lists, removals and additions, numbered changes, and chained edits.
How to combine up to 14 reference images with Nano Banana 2.1: giving each image a role, following a layout sketch, borrowing a style, and reading a video.
How to keep one product or character identical across a series with Nano Banana 2.1: one reference into new scenes, extra views, and illustrated characters.
How to ground Nano Banana 2.1 in live facts and real appearances with settings.webSearch and settings.imageSearch, and when to leave both lookups off.
How to choose between Avatar V's two input modes: generate the voice from a script, or drive the avatar with your own recorded audio.
How to compose what surrounds the avatar in Avatar V output: the background, fit mode, aspect ratio for the target platform, and burned-in captions.
How to write prompts for HeyGen Video 1.0, from naming the camera and ruling out the model's defaults to staging contact, short lettering and prompt enhancement.
How to direct HeyGen Video 1.0's sound: dialogue sized to the clip length, two speakers, other languages, ambience by distance, effects on cue and music beds.
How to take HeyGen Video 1.0 out of live action by naming a production process: stop-motion, cel animation, marker renderings, watercolor, oil paint and screen print.
How to start a HeyGen Video 1.0 clip from your own image with inputs.frameImages, why the still decides the output shape, and how to get several motions from one packshot.
How to use inputs.referenceAudios with HeyGen Video 1.0 to give a character a specific voice, play your own voiceover word for word, or score a clip with your own track.
How to carry a product, a person or a location into a HeyGen Video 1.0 shot with inputs.referenceImages, address each one by label, and control the output shape.
How to pick one of HeyGen Voice 1.0's 24 public voices for a script, from ad reads and training narration to support lines, wellness audio and announcements.
How to clone a speaker with HeyGen Voice 1.0 from one recording, reuse the voice in later requests through outputs.voiceId, and set expressiveness for a closer match.
How to make HeyGen Voice 1.0 speak 39 languages with a public or cloned voice, when to set speech.language, and how to localize with one voice across markets.
How to generate 3D models with Rodin Gen-2 from a text prompt or reference images: choosing inputs, using multi-view, prompting for 3D form, and working with the GLB output.
How to match Rodin Gen-2 output to your pipeline: Quad vs Raw topology, quality presets vs custom polygon counts, HighPack 4K textures, T/A pose for rigging, and PBR vs baked materials.
How Ideogram 4.0's two prompting modes work: natural language with Magic Prompt expansion for quick exploration, and the full trained JSON schema for explicit per-element control.
How to use Ideogram 4.0 for typography-heavy design where the text has to be readable and exactly right, the layout has to land, and the palette has to lock to brand.
How to write prompts for Ideogram 4.5: the order of a good prompt, space for copy, Magic Prompt, the 1K and 2K sizes and the quality tiers.
How to use Ideogram 4.5 for designs where the words have to be right: quoting exact copy, type hierarchy, placement, dense layouts, non-Latin scripts and brand palettes.
How to edit an image with Ideogram 4.5 and up to four reference images: numbering the inputs, taking one attribute from each, choosing the output size and adding a mask.
How to repose a model photo with Ideogram 4.5 using a pose skeleton reference and joint angles in the prompt, from one raised arm to a full lookbook from a single shot.
How to limit an Ideogram 4.5 Precise Edit to one region with a mask, from picking one object out of several to printing a reference graphic onto a garment.
How to change and translate the text in a finished design with Ideogram 4.5 Precise Edit, from one updated line to the same banner in four languages.
How to run a chain of edits with Ideogram 4.5 Precise Edit, one change per round, while every pixel the instruction leaves alone is restored from the source.
How to edit one region of a large image with Ideogram 4.5 Precise Edit and settings.editRegion, so 4K and 8K sources come back at full resolution.
How to erase objects, people, watermarks, and timestamps from an image with Ideogram Object Remover using a mask, with no prompt required.
How to write prompts for Ideogram Vector 1.0: describing shapes and a palette, quoting exact lettering, and picking a size and a quality tier.
How to convert raster images to SVG with Ideogram Vector 1.0: the request, the size of the result, and the simple, detailed and auto modes.
How to guide Ideogram Vector 1.0 with reference images: redrawing a sketch or a photo as vector art, giving each image a role, and setting the shape.
How to write LLM system prompts that produce text TTS-2 can synthesize naturally, with normalization, filler words, and emphasis cues handled before the audio call.
How to use natural-language steering tags to control emotion, pacing, volume, and vocal style in TTS-2 speech output.
How to use Kling 3.0 Turbo's inline shot-list syntax to direct multi-shot video reels in a single API call, with shot-by-shot timing and prompt control.
How to write prompts for Kling VIDEO 4.0, from one-line ideas to structured briefs with timed beats, camera direction, and an audio section that sets what you hear.
How to write spoken lines, languages and accents for Kling VIDEO 4.0, and how to get readable signs and burned-in subtitles that hold steady while the camera moves.
How to use Kling VIDEO 4.0's 30-second range for complete stories, either as a timed shot list with hard cuts or as one continuous take with no cuts at all.
How to anchor Kling VIDEO 4.0 to still images: animate a first frame, bridge a first and last frame, place up to ten keyframes on a timeline, and choose the output shape.
How to drive Kling VIDEO 4.0 with reference images: give each image a role, combine people with products and locations, keep a cast consistent, and follow a storyboard.
How to use reference videos with Kling VIDEO 4.0 to carry a routine, a camera path, or the structure of an ad over to new people, products, and locations.
How to edit existing footage with Kling VIDEO 4.0: swap a product for a reference image, add or remove a subject, or change the visual style while the shot stays the same.
How to save a character in Kling VIDEO 4.0 as an element under your own id, build it from several angles or a short clip, and reuse it across a series of videos.
How to steer Krea 2 with the creativity parameter, weighted style reference images, and moodboards. Together these cover faithful renders through bold reinterpretation.
How to write text-to-video prompts for LTX-2.5 Pro: the six-part shot scaffold, directing the action and camera, matching detail to shot scale, and prompting its native audio.
How to control the camera in LTX-2.5 Pro: the eight settings.cameraMovement presets, the prompt camera vocabulary, and when to reach for a reliable preset versus a described move.
How to prompt LTX-2.5 Pro for multi-shot video: cutting between shots in one generation, naming transitions, holding character and audio across cuts, and giving each shot a job.
How to generate synchronized audio with LTX-2.5 Pro: turning on settings.audio, prompting ambient sound and effects, directing spoken dialogue with accent and lip-sync, and balancing the mix.
How to animate images with LTX-2.5 Pro using inputs.frameImages: turning a still into motion, directing the ending with a last frame, and building clean loops.
How to drive a lip-synced performance with LTX-2.5 Pro: pairing inputs.audio with a reference image, matching voice to subject, and the length, resolution, and framing rules.
How to generate cinematic video with Luma Ray 3.2: text-to-video, image-to-video, frame-level keyframes, and the resolution, duration, HDR, and loop controls.
How to transform footage with Luma Ray 3.2: restyle or reskin a clip while its motion carries through, using the strength dial and per-signal conditioning controls.
How to reframe footage with Luma Ray 3.2: convert a clip to a new aspect ratio or a larger canvas while the model extends the scene, using inputs.video and sourcePosition.
How to generate 3D models with Meshy-6 from a prompt or photos: choosing text vs image input, framing a clean reference, using multiple views, and prompting for 3D form.
How to prompt Muse Image: writing a brief it can plan a layout from, setting the thinking level, picking one of the eight size pairs, and working without a seed.
How to edit an image with Muse Image: passing one source image, targeting a region in words, removing objects, restoring old photos, and refining a result across passes.
How to render exact, legible copy inside an image with Muse Image: quoting the literal string, keeping it short, directing the type, and landing multi-element layouts.
How to build one image out of up to ten reference images with Muse Image: giving each reference a job in the prompt, and letting the references set the output shape.
How to ground Muse Image in real facts and real references with settings.webSearch and settings.imageSearch, and when to switch the lookups off.
How to build data-accurate charts and infographics with Muse Image: what settings.shell does, how to write your figures into the prompt, and when to switch it off.
How to generate video from text with MiniMax H3: the six 2K aspect ratios, 5 to 15 second durations, native synced audio, and prompting for cinematic shots.
How to transfer motion, a camera move, or an acting performance from a reference video onto a new subject with MiniMax H3 Omni Reference.
How to direct MiniMax H3's native audio from the prompt: ambience, synced sound effects, music, and spoken dialogue with lip-sync.
How to animate a still image with MiniMax H3 and bridge a first and last frame into one continuous shot, with the output following the image's own aspect ratio.
How to lock a character, product, or style across a new MiniMax H3 shot with Omni Reference images, and address each reference by index in the prompt.
How to edit a finished clip with a prompt in MiniMax H3: replace a subject, relight a scene, add or remove elements, and combine edits, keeping the rest untouched.
How to generate video with MiniMax H3 Max: the fixed size pairs at 480p and 768p, animating a first and last frame, native synced audio, and rendering faster than playback.
How to write prompts for GPT Image 2 across the cases the model handles unusually well: photorealism, accurate text, world-knowledge composition, and multi-image editing workflows.
How to prompt GPT-Image-2.5 Flare: writing a brief it can plan a layout from, pinning counts and positions, and choosing a size from its custom dimension envelope.
How to set rendering effort on GPT-Image-2.5 Flare with settings.quality: what each level changes, what it costs, and which subjects are worth the top of the ladder.
How to edit an image with GPT-Image-2.5 Flare: one source, one written instruction, and the composition, lighting and detail the model holds while it changes what you named.
How to keep one product or character recognisable across new scenes with GPT-Image-2.5 Flare: how many reference images to send, and how to say what each one is for.
How to confine an edit to a painted region with GPT-Image-2.5 Flare: what white and black mean, and why the mask is guidance rather than a hard boundary.
How to run a chain of edits with GPT-Image-2.5 Flare: feeding each result back as the next source, what accumulates across passes, and when to restate instead of chain.
How to generate cut-out assets with GPT-Image-2.5 Flare: settings.background, the output format it forces, and prompting for edges that survive compositing.
How to use GPT-Image-2.5 Sunburst for detailed and repeated edits: what the longer generation time buys, and when to reach for it instead of Flare.
How to use PixVerse V6 to generate multi-shot video reels from one or two anchor frames in a single call, using the beat-structured prompt pattern.
How to prompt P-Image-Ideogram in both modes: natural language for quick exploration and structured JSON for explicit control over layout, colour, and typography.
How to design posters, packaging, ads, and menus with P-Image-Ideogram, and the workflow that gets on-image copy to render clean and exact.
How to dress a person in a full outfit with Pruna P-Image-Try-On, passing each garment as its own reference and matching a target pose.
How to write prompts for Pruna P-Video-2, from the clause order the model reads to the framing, camera motion and sound directions that ship inside the same string.
How to use settings.draft in Pruna P-Video-2 to test a direction cheaply, what it changes besides quality, and why an approved draft cannot be promoted to a final.
How to size a Pruna P-Video-2 clip: the two mutually exclusive ways to state dimensions, the fourteen accepted pairs, what 48 fps buys, and what happens when you omit duration.
How to direct the sound P-Video-2 generates with the picture: ambience, effects, music beds, and spoken lines that the mouth actually matches.
How to give Pruna P-Video-2 both ends of a shot, how far apart the two stills can sit before the transition breaks, and the pairing trick that produces a seamless loop.
How to drive Pruna P-Video-2 from an image with inputs.frameImages, why the still and not your parameters decides the output shape, and how to hold a product across a variant set.
How to condition Pruna P-Video-2 on an imported track with inputs.audio, why the audio and not duration sets the length, and when to import a voice instead of generating one.
How to write prompts for Pruna P-Video-2-Pro, from a quick exploring prompt to a timed multi-shot brief, and what the three prompt expander levels change.
How to pick cost, speed or quality mode in Pruna P-Video-2-Pro, choose between 480p and 768p, and set a clip length between 5 and 15 seconds.
How to direct camera moves in several beats with Pruna P-Video-2-Pro, and how to prompt liquids, fire, fabric and full-body action so they hold together.
How to direct the sound Pruna P-Video-2-Pro generates with every clip: the mix, effects timed to the action, quoted lines, two-person dialogue and sung vocals.
How to animate a still with Pruna P-Video-2-Pro, pin both the first and last frame with inputs.frameImages, and turn a single image into a seamless loop.
How to use Pruna P-Video-Animate to bring a still reference image to life by inheriting the motion, timing, and camera move from a source video.
How to edit a finished clip with Pruna P-Video-Edit: one source video, one written instruction, and the motion, framing and audio the model holds while it changes what you named.
How to use settings.draft in Pruna P-Video-Edit to preview an edit at a lower rate before committing, and how seed makes the run you approved repeatable.
How settings.promptUpsampling rewrites your instruction before Pruna P-Video-Edit runs it, what it invents when a prompt is thin, and why a precise instruction barely notices it.
How to steer a Pruna P-Video-Edit edit with up to four reference images, when a still pins down a product or garment better than words, and how references differ from P-Video-Replace.
How to remove an object or a person from a clip with Pruna P-Video-Edit, naming the target and the surface that continues behind it so the fill holds for every frame.
How to use Pruna P-Video-Replace to swap the on-camera character in an existing video with one from a reference image while preserving the original motion, timing, camera, lighting, and audio.
How to swap a single on-camera object (a product or a garment) in a source video with Pruna P-Video-Replace, without touching the rest of the frame.
How to recreate iconic film scenes with a text-to-video model, then recast the on-camera character with Pruna P-Video-Replace to drop yourself or any reference into the shot.
How to upscale video with Pruna P-Video-Upscale: the request, the size each preset returns, the frame cap on clip length, the audio track and turbo mode.
How to raise a clip's frame rate with Pruna P-Video-Upscale: interpolating to 30 or 60 fps, picking a rate, and fitting the price and length limits above 30.
How to finish P-Video-2-Pro clips at 1080p, 2K or 4K with Pruna P-Video-Upscale: chaining by UUID, fitting the 4K frame cap, and choosing the render tier.
How to write effective prompts for Recraft V4.1, from short interpretive prompts to structured multi-layer descriptions for precise creative control.
How to use the settings.colors and settings.backgroundColor parameters to lock generated images to a specific color palette or background color.
How to prompt Recraft V4 Styles: how references pin the style, what the prompt controls, dimensions, and patterns for consistent output.
How to build a reusable style in Recraft V4 Styles: reference set strategy, styleId reuse across many generations, and same-family portability across the raster and vector tiers.
How to pick between Recraft V4 Styles match modes: precise for strict style adherence, flexible for a looser vibe, with side-by-side comparisons.
How to make localised edits to existing footage with Runway Aleph 2 that change only the targeted region and leave the rest of the clip untouched.
How to write Runway Gen-4.5 image-to-video prompts that direct motion instead of redescribing the scene, using the camera and subject channels.
How to generate consistent and professional sticker collections using specialized diffusion models and LoRAs.
How to use SDXL's refiner pipeline to enhance fine details and textures in the final denoising pass.
How to use scoringPrompt and scoringRubric on Sourceful Riverflow 2.5 Pro to drive different production workflows from the same brand inputs.
How to upscale and enhance video with Topaz Proteus: the request shape, width and height as an envelope, the frame rate floor, and what auto mode repairs on its own.
How to tune Topaz Proteus with settings.enhancement: what the auto, relative, and manual modes do, and how the compression, noise, details, and halo weights change a result.
How to stop Topaz Proteus from over-smoothing: prenoise before the pass, recoverOriginalDetail to blend the source back in, and grain with grainSize on the way out.
How to enhance interlaced footage with Topaz Proteus: matching settings.videoType to the source, when settings.fieldOrder matters, and what either one gets wrong.
How to rescue soft footage with Topaz Proteus: settings.focusFixLevel for out-of-focus subjects, and the preblur and blur weights for aliasing and sharpness.
How to upscale images with Topaz Wonder 3.5: the request shape, choosing an upscale factor, the input and output size limits, and what generative upscaling recovers.
How to sharpen text, charts, tables, and packaging with Topaz Wonder 3.5, recovering legible type and clean structured graphics from soft or compressed sources.
How to control how much detail Topaz Wonder 3.5 rebuilds with settings.enhancementStrength: what low, medium, and high change, and when to dial it down for faces or up for texture.
How to add film grain to a Wonder 3.5 upscale with settings.grain: the silver, gaussian, and grey grain models and the strength, density, and size controls.
How to restore old and degraded photos with Topaz Wonder 3.5: faded scans, over-compressed uploads, noisy low-light shots, and tiny legacy files rebuilt as they upscale.
How to write text-to-image prompts for Grok Imagine Image 2.0: structuring a shot, directing the camera and light, the 1K and 2K aspect pairs, and its factual detail.
How to render accurate, readable text with Grok Imagine Image 2.0: quoting the exact words, directing typography and hierarchy, and holding up on small, dense layouts.
How to edit an image with Grok Imagine Image 2.0: recolour, restyle, remove objects, swap backgrounds, and relight from one reference image and a prompt.
How to generate video with Grok Imagine Video 1.5 Lite: sizing the request, writing a shot as timed beats, putting a title on screen, and directing the sound.