MODEL ID microsoft:trellis-2@4b
live

TRELLIS.2

Microsoft
by Microsoft

TRELLIS.2 is a 4-billion-parameter 3D generative model that transforms 2D images into fully textured 3D assets with complex topology, sharp features, and physically based rendering materials. It uses a novel field-free sparse voxel representation and scalable structured latent space to enable efficient, high-resolution 3D generation from single image input.

TRELLIS.2

API Options

Platform-level options for task execution and delivery.

taskType

string required value: 3dInference

Identifier for the type of task being performed

taskUUID

string required UUID v4

UUID v4 identifier for tracking tasks and matching async responses. Must be unique per task.

outputType

string default: URL

3D output type.

Allowed values 1 value

outputFormat

string default: GLB

Specifies the file format of the generated output. The available values depend on the task type and the specific model's capabilities.

  • `GLB`: Binary glTF format for 3D models, including geometry, textures, and PBR materials.
Allowed values 1 value

webhookURL

string URI

Specifies a webhook URL where JSON responses will be sent via HTTP POST when generation tasks complete. For batch requests with multiple results, each completed item triggers a separate webhook call as it becomes available.

Learn more 1 resource

deliveryMethod

string default: async

Determines how the API delivers task results.

Allowed values 2 values
Returns complete results directly in the API response.
Returns an immediate acknowledgment with the task UUID. Poll for results using getResponse.
Learn more 1 resource

uploadEndpoint

string URI

Specifies a URL where the generated content will be automatically uploaded using the HTTP PUT method. The raw binary data of the media file is sent directly as the request body. For secure uploads to cloud storage, use presigned URLs that include temporary authentication credentials.

Common use cases:

  • Cloud storage: Upload directly to S3 buckets, Google Cloud Storage, or Azure Blob Storage using presigned URLs.
  • CDN integration: Upload to content delivery networks for immediate distribution.
// S3 presigned URL for secure upload
https://your-bucket.s3.amazonaws.com/generated/content.mp4?X-Amz-Signature=abc123&X-Amz-Expires=3600

// Google Cloud Storage presigned URL
https://storage.googleapis.com/your-bucket/content.jpg?X-Goog-Signature=xyz789

// Custom storage endpoint
https://storage.example.com/uploads/generated-image.jpg

The content data will be sent as the request body to the specified URL when generation is complete.

ttl

integer min: 60

Time-to-live (TTL) in seconds for generated content. Only applies when outputType is URL.

includeCost

boolean default: false

Include task cost in the response.

numberResults

integer min: 1 max: 4 default: 1

Number of results to generate. Each result uses a different seed, producing variations of the same parameters.

Inputs

Input resources for the task (images, audio, etc). These must be nested inside the inputs object.

inputs » image

image

string required

Image input (UUID, URL, Data URI, or Base64).

Generation Parameters

Core parameters for controlling the generated content.

model

string required value: microsoft:trellis-2@4b

Identifier of the model to use for generation.

Learn more 3 resources

seed

integer min: 0 max: 9223372036854776000

Random seed for reproducible generation. When not provided, a random seed is generated in the unsigned 32-bit range.

Learn more 1 resource

Settings

Technical parameters to fine-tune the inference process. These must be nested inside the settings object.

settings » resolution

resolution

integer default: 1024

Voxel grid resolution for 3D generation. Higher values capture finer geometric detail.

Allowed values 3 values
settings » decimationTarget

decimationTarget

integer min: 100000 max: 1000000 default: 500000

Target polygon count for mesh simplification. Lower values produce lighter models at the cost of geometric detail.

settings » remesh

remesh

boolean default: true

Whether to remesh the output for cleaner topology.

settings » shapeSlat

shapeSlat

object

Sampler for the Structured Latent stage that refines the 3D geometry.

Properties 4 properties
settings » shapeSlat » steps

steps

integer min: 1 max: 50

Number of denoising steps. More steps improve quality but increase generation time.

settings » shapeSlat » guidanceRescale

guidanceRescale

float min: 0 max: 1

Dampens oversaturation from high guidance values. Lower values apply more correction.

settings » shapeSlat » guidanceStrength

guidanceStrength

float min: 1 max: 10

How closely the output follows the input image. Higher values enforce stricter adherence to the visible geometry.

settings » shapeSlat » rescaleT

rescaleT

float min: 1 max: 6

Timestep rescaling factor for the sampling schedule. Controls how guidance strength is distributed across steps.

settings » sparseStructure

Sampler for the initial sparse voxel grid that establishes the basic 3D geometry.

Properties 4 properties
settings » sparseStructure » steps

steps

integer min: 1 max: 50

Number of denoising steps. More steps improve quality but increase generation time.

settings » sparseStructure » guidanceRescale

guidanceRescale

float min: 0 max: 1

Dampens oversaturation from high guidance values. Lower values apply more correction.

settings » sparseStructure » guidanceStrength

guidanceStrength

float min: 1 max: 10

How closely the output follows the input image. Higher values enforce stricter adherence to the visible geometry.

settings » sparseStructure » rescaleT

rescaleT

float min: 1 max: 6

Timestep rescaling factor for the sampling schedule. Controls how guidance strength is distributed across steps.

settings » texSlat

texSlat

object

Sampler for the Structured Latent stage that generates surface appearance.

Properties 4 properties
settings » texSlat » steps

steps

integer min: 1 max: 50

Number of denoising steps. More steps improve quality but increase generation time.

settings » texSlat » guidanceRescale

guidanceRescale

float min: 0 max: 1

Dampens oversaturation from high guidance values. Lower values apply more correction.

settings » texSlat » guidanceStrength

guidanceStrength

float min: 1 max: 10

How closely the output follows the input image. Higher values enforce stricter adherence to the visible geometry.

settings » texSlat » rescaleT

rescaleT

float min: 1 max: 6

Timestep rescaling factor for the sampling schedule. Controls how guidance strength is distributed across steps.

settings » textureSize

textureSize

integer min: 1024 max: 4096 step: 1024 default: 2048

Resolution of the output texture map in pixels. Higher values produce finer surface detail.