MODEL ID microsoft:trellis-2@4b
live

TRELLIS.2

Microsoft
by Microsoft

TRELLIS.2 is a 4-billion-parameter 3D generative model that transforms 2D images into fully textured 3D assets with complex topology, sharp features, and physically based rendering materials. It uses a novel field-free sparse voxel representation and scalable structured latent space to enable efficient, high-resolution 3D generation from single image input.

TRELLIS.2

API Options

Platform-level options for task execution and delivery.

taskType

string required value: 3dInference

Identifier for the type of task being performed

taskUUID

string required UUID v4

UUID v4 identifier for tracking tasks and matching async responses. Must be unique per task.

outputType

string default: URL

3D output type.

Allowed values 1 value

outputFormat

string default: GLB

Specifies the file format of the generated output. The available values depend on the task type and the specific model's capabilities.

    Allowed values 1 value

    webhookURL

    string URI

    Specifies a webhook URL where JSON responses will be sent via HTTP POST when generation tasks complete. For batch requests with multiple results, each completed item triggers a separate webhook call as it becomes available.

    Learn more 1 resource

    deliveryMethod

    string default: async

    Determines how the API delivers task results.

    Allowed values 2 values
    Returns complete results directly in the API response.
    Returns an immediate acknowledgment with the task UUID. Poll for results using getResponse.
    Learn more 1 resource

    uploadEndpoint

    string URI

    Specifies a URL where the generated content will be automatically uploaded using the HTTP PUT method. The raw binary data of the media file is sent directly as the request body. For secure uploads to cloud storage, use presigned URLs that include temporary authentication credentials.

    Common use cases:

    • Cloud storage: Upload directly to S3 buckets, Google Cloud Storage, or Azure Blob Storage using presigned URLs.
    • CDN integration: Upload to content delivery networks for immediate distribution.
    // S3 presigned URL for secure upload
    https://your-bucket.s3.amazonaws.com/generated/content.mp4?X-Amz-Signature=abc123&X-Amz-Expires=3600
    
    // Google Cloud Storage presigned URL
    https://storage.googleapis.com/your-bucket/content.jpg?X-Goog-Signature=xyz789
    
    // Custom storage endpoint
    https://storage.example.com/uploads/generated-image.jpg

    The content data will be sent as the request body to the specified URL when generation is complete.

    ttl

    integer min: 60

    Time-to-live (TTL) in seconds for generated content. Only applies when outputType is URL.

    includeCost

    boolean default: false

    Include task cost in the response.

    numberResults

    integer min: 1 max: 4 default: 1

    Number of results to generate. Each result uses a different seed, producing variations of the same parameters.

    Inputs

    Input resources for the task (images, audio, etc). These must be nested inside the inputs object.

    inputs » image

    image

    string required

    Image input (UUID, URL, Data URI, or Base64).

    Generation Parameters

    Core parameters for controlling the generated content.

    model

    string required value: microsoft:trellis-2@4b

    Identifier of the model to use for generation.

    Learn more 3 resources

    seed

    integer min: 0 max: 9223372036854776000

    Random seed for reproducible generation. When not provided, a random seed is generated in the unsigned 32-bit range.

    Learn more 1 resource

    Settings

    Technical parameters to fine-tune the inference process. These must be nested inside the settings object.

    settings » resolution

    resolution

    integer default: 1024

    Voxel grid resolution for 3D generation. Higher values capture finer geometric detail.

    Allowed values 3 values
    settings » decimationTarget

    decimationTarget

    integer min: 100000 max: 1000000 default: 500000

    Target polygon count for mesh simplification. Lower values produce lighter models at the cost of geometric detail.

    settings » remesh

    remesh

    boolean default: true

    Whether to remesh the output for cleaner topology.

    settings » shapeSlat

    shapeSlat

    object

    Sampler for the Structured Latent stage that refines the 3D geometry.

    Properties 4 properties
    settings » shapeSlat » steps

    steps

    integer min: 1 max: 50

    Number of denoising steps. More steps improve quality but increase generation time.

    settings » shapeSlat » guidanceRescale

    guidanceRescale

    float min: 0 max: 1

    Dampens oversaturation from high guidance values. Lower values apply more correction.

    settings » shapeSlat » guidanceStrength

    guidanceStrength

    float min: 1 max: 10

    How closely the output follows the input image. Higher values enforce stricter adherence to the visible geometry.

    settings » shapeSlat » rescaleT

    rescaleT

    float min: 1 max: 6

    Timestep rescaling factor for the sampling schedule. Controls how guidance strength is distributed across steps.

    settings » sparseStructure

    Sampler for the initial sparse voxel grid that establishes the basic 3D geometry.

    Properties 4 properties
    settings » sparseStructure » steps

    steps

    integer min: 1 max: 50

    Number of denoising steps. More steps improve quality but increase generation time.

    settings » sparseStructure » guidanceRescale

    guidanceRescale

    float min: 0 max: 1

    Dampens oversaturation from high guidance values. Lower values apply more correction.

    settings » sparseStructure » guidanceStrength

    guidanceStrength

    float min: 1 max: 10

    How closely the output follows the input image. Higher values enforce stricter adherence to the visible geometry.

    settings » sparseStructure » rescaleT

    rescaleT

    float min: 1 max: 6

    Timestep rescaling factor for the sampling schedule. Controls how guidance strength is distributed across steps.

    settings » texSlat

    texSlat

    object

    Sampler for the Structured Latent stage that generates surface appearance.

    Properties 4 properties
    settings » texSlat » steps

    steps

    integer min: 1 max: 50

    Number of denoising steps. More steps improve quality but increase generation time.

    settings » texSlat » guidanceRescale

    guidanceRescale

    float min: 0 max: 1

    Dampens oversaturation from high guidance values. Lower values apply more correction.

    settings » texSlat » guidanceStrength

    guidanceStrength

    float min: 1 max: 10

    How closely the output follows the input image. Higher values enforce stricter adherence to the visible geometry.

    settings » texSlat » rescaleT

    rescaleT

    float min: 1 max: 6

    Timestep rescaling factor for the sampling schedule. Controls how guidance strength is distributed across steps.

    settings » textureSize

    textureSize

    integer min: 1024 max: 4096 step: 1024 default: 2048

    Resolution of the output texture map in pixels. Higher values produce finer surface detail.