Rodin Gen-2
Rodin Gen-2 is a 10 billion parameter 3D generation model from Hyper3D built on the BANG architecture. It creates production-ready assets from text prompts or up to 5 input images, with 4x geometry improvement over Gen-1. It supports quad-dominant and raw mesh modes, PBR and shaded materials, configurable polygon counts, T/A pose control, bounding box constraints, and output in GLB, FBX, OBJ, USDZ, and STL formats.
API Options
Platform-level options for task execution and delivery.
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taskType
string required value: 3dInference -
Identifier for the type of task being performed
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taskUUID
string required UUID v4 -
UUID v4 identifier for tracking tasks and matching async responses. Must be unique per task.
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outputType
string default: URL -
3D output type.
Allowed values 1 value
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outputFormat
string default: GLB -
Specifies the file format of the generated output. The available values depend on the task type and the specific model's capabilities.
Allowed values 2 values
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webhookURL
string URI -
Specifies a webhook URL where JSON responses will be sent via HTTP POST when generation tasks complete. For batch requests with multiple results, each completed item triggers a separate webhook call as it becomes available.
Learn more 1 resource
- Webhooks PLATFORM
- Webhooks
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deliveryMethod
string default: async -
Determines how the API delivers task results.
Allowed values 2 values
- Returns complete results directly in the API response.
- Returns an immediate acknowledgment with the task UUID. Poll for results using getResponse.
Learn more 1 resource
- Task Polling PLATFORM
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uploadEndpoint
string URI -
Specifies a URL where the generated content will be automatically uploaded using the HTTP PUT method. The raw binary data of the media file is sent directly as the request body. For secure uploads to cloud storage, use presigned URLs that include temporary authentication credentials.
Common use cases:
- Cloud storage: Upload directly to S3 buckets, Google Cloud Storage, or Azure Blob Storage using presigned URLs.
- CDN integration: Upload to content delivery networks for immediate distribution.
// S3 presigned URL for secure upload https://your-bucket.s3.amazonaws.com/generated/content.mp4?X-Amz-Signature=abc123&X-Amz-Expires=3600 // Google Cloud Storage presigned URL https://storage.googleapis.com/your-bucket/content.jpg?X-Goog-Signature=xyz789 // Custom storage endpoint https://storage.example.com/uploads/generated-image.jpgThe content data will be sent as the request body to the specified URL when generation is complete.
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ttl
integer min: 60 -
Time-to-live (TTL) in seconds for generated content. Only applies when
outputTypeisURL.
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includeCost
boolean default: false -
Include task cost in the response.
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numberResults
integer min: 1 max: 20 default: 1 -
Number of results to generate. Each result uses a different seed, producing variations of the same parameters.
Inputs
Input resources for the task (images, audio, etc). These must be nested inside the inputs object.
inputs object.-
inputs»imagesimages
array of strings min items: 1max items: 5 -
Image inputs for image-to-3D generation (UUID, URL, Data URI, or Base64). First image is used for material generation.
Generation Parameters
Core parameters for controlling the generated content.
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model
string required value: hyper3d:rodin@gen-2 -
Identifier of the model to use for generation.
Learn more 3 resources
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positivePrompt
string min: 2 max: 4000 -
Text prompt describing elements to include in the generated output.
Learn more 2 resources
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seed
integer min: 0 max: 65535 -
Random seed for reproducible generation. When not provided, a random seed is generated in the unsigned 32-bit range.
Learn more 1 resource
Settings
Technical parameters to fine-tune the inference process. These must be nested inside the settings object.
settings object.-
settings»addonsaddons
array of strings default: -
Additional output features. In Quad mode, face count is approximately 16× the quality setting.
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settings»boundingBoxboundingBox
array of integers items: 3 -
Maximum model dimensions in [Y, Z, X] format.
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settings»hdTexturehdTexture
boolean default: false -
Enables high-quality texture generation.
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settings»materialmaterial
string default: PBR -
Rendering material type for the output model.
Allowed values 3 values
- Physically-based rendering materials.
- Baked lighting materials.
- Both PBR and Shaded materials.
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settings»meshModemeshMode
string default: Quad -
Mesh topology for the output model.
Allowed values 2 values
- Triangular mesh.
- Quadrilateral mesh.
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settings»polyCountpolyCount
integer min: 500 max: 1000000 -
Custom polygon count for the output mesh.
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settings»qualityquality
string default: medium -
Preset polygon count for the output mesh.
Allowed values 4 values
- Raw: 500k faces, Quad: 50k faces.
- Raw: 150k faces, Quad: 18k faces.
- Raw: 20k faces, Quad: 8k faces.
- Raw: 2k faces, Quad: 4k faces.
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settings»taPosetaPose
boolean default: false -
Forces a T-pose or A-pose for humanoid models.
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settings»useOriginalAlphauseOriginalAlpha
boolean default: false -
Preserves the original image transparency channel.