
Meshy-6
High-fidelity 3D generation with cleaner geometry, low-poly workflows, and production-ready mesh control
Meshy-6
High-fidelity 3D generation with cleaner geometry, low-poly workflows, and production-ready mesh control
Meshy-6 Overview
Meshy-6 is a 3D generation model for text-to-3D and image-to-3D workflows. It is built for cleaner geometry, sharper hard-surface detail, low-poly generation, configurable quad or triangle topology, polycount and symmetry control, A/T pose support, and textured outputs with optional PBR materials. It fits game asset creation, 3D printing, and production-oriented 3D pipelines.
How to Use Meshy-6
Overview
Meshy-6 is a 3D generation model for creating meshes from text prompts or input images.
It is best suited to workflows that need stronger geometry quality, better hard-surface structure, more control over mesh topology and polygon budgets, and export-ready assets for games, prototyping, and 3D production pipelines.
Strengths
Cleaner Geometry
Meshy-6 is designed to produce cleaner and more usable geometry than earlier Meshy models. It is particularly strong for assets where structural consistency matters, helping reduce cleanup time after generation.
Better Hard-Surface Detail
The model is a strong fit for mechanical objects, props, and other hard-surface assets that benefit from sharper edges, clearer silhouettes, and more disciplined geometry.
Low-Poly Workflow Support
Meshy-6 includes a dedicated low-poly mode for generating lighter assets with cleaner polygon structure. This makes it useful for real-time workflows, game asset ideation, and pipelines where topology efficiency matters as much as visual detail.
Mesh Control
The API exposes meaningful control over topology and mesh density. Meshy-6 supports quad-dominant or triangle output, configurable polycount targets, adaptive decimation options, symmetry controls, and pose options such as A-pose and T-pose for suitable subjects.
Textured and PBR-Ready Output
Meshy-6 supports mesh-only and textured generation, with optional PBR materials. In supported workflows it can generate additional maps and cleaner texture outputs for custom lighting setups, making it more useful for downstream rendering and engine integration.
Capabilities
Text-to-3D
Meshy-6 supports text-to-3D generation through a preview and refine workflow. The preview stage generates the base mesh, and the refine stage textures that mesh for a more complete result.
Image-to-3D
The model supports image-to-3D generation from a reference image, with options for textured or untextured output depending on the workflow.
Multi-Image 3D Reconstruction
Meshy-6 also supports multi-image 3D generation, allowing several views of the same object to guide reconstruction for improved structure and consistency.
Production-Oriented Export
Meshy-6 supports common 3D export formats used in content pipelines, including GLB, FBX, OBJ, USDZ, and STL, with additional format support in some workflows.
Input and Output
- AIR ID:
meshy:meshy@6 - Official API model ID:
meshy-6 - Input: text prompts or one or more reference images depending on endpoint
- Output: 3D meshes with optional textures and PBR materials
Best Fit
- Game asset ideation and low-poly workflows
- Hard-surface props and product-style objects
- Character or creature base meshes that need cleaner structure
- Image-based 3D reconstruction from reference views
- 3D printing, prototyping, and engine-ready asset pipelines