Models/Collections/Best Video-to-Video

Best Video-to-Video

Models that transform an existing video into a new style or visual variation while preserving timing and structure. Useful for restyling, enhancement, and creative remixes.

Models

All-in-one multimodal video generation with native 30-second clips, large reference capacity, and precise video editing

$0.05/ second480p
Run

Professional multimodal video generation with native 30-second clips, large-scale reference control, and precise localized editing

$0.1025/ secondText/Image to Video · 480p
Run

Multimodal video generation with native synced audio, multi-reference consistency, and continuation workflows

$0.08/ second768p
Run

Unified multimodal audio-video generation with multi-reference input and physics-aware motion

$0.07/ second480p
Run

AI video generation with synchronized audio from text and images

$0.30/ video480p · text to video · up to 6s
Run

Unified multimodal video generation with native audio and higher-fidelity renders

$0.112/ second1080p · no video input + no audio
Run

4K multimodal video generation and editing with native audio, clip extension, start-to-end interpolation, and reference video control

$1.50/ 1M tokensInput tokens
Run

Cinematic video model for generation, transformation, motion transfer, and frame-level direction

$0.012/ secondText/image to video · 360p
Run

Unified multimodal video model for generation, inpainting, and editing with synchronized audio

$0.11/ secondText/image to video · 480p
Run

Mask-aware video editing for swaps, removals, restyling, and prompt-driven scene changes

$0.04/ second360p
Run

Instruction-based video editing with reference-guided control and preserved motion, structure, and audio

$0.025/ secondDraft
Run

Fast prompt-driven video editing that preserves the source clip's motion, timing, framing, and audio

$0.03/ second
Run

Character replacement for existing video using a reference image while preserving motion, timing, camera, and scene

$0.03/ second720p
Run

Reference-image animation driven by the motion, timing, and camera movement of a source video

$0.03/ second720p
Run

Full-scene lip synchronization with global face understanding and obstruction handling

$0.133/ second
Run

Model guides

Wan3.0

Prompting Wan 3.0

How to write prompts for Wan 3.0 that get you the shot: how the model reads layered directives, camera language, style and register range, directing native audio, and the dimensions and duration rules.

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Wan3.0

Image inputs with Wan 3.0

How to use images with Wan 3.0's video generation: pin an image as the first frame, morph between two frames, and carry subject or product identity across new scenes with reference images.

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Wan3.0

Video and audio references with Wan 3.0

How to use video and audio references with Wan 3.0: carrying a subject across new scenes with referenceVideos, driving video from an audio source with referenceAudios, and combining multiple reference types in one call.

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Wan3.0

Document and web inputs with Wan 3.0

How to turn structured content into video with Wan 3.0: recipes as cooking videos and public webpages as short landmark or historical montages.

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Seedance 2.5

Prompting

How to prompt Seedance 2.5 for directed text-to-video: the five-layer shot scaffold, camera vocabulary the model reads directly, second-level timing, and native audio.

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Seedance 2.5

Image to video and keyframes

How to turn a still into video with Seedance 2.5: animate a first frame, interpolate a first and last frame, loop a still, and sequence images as keyframes.

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Seedance 2.5

Multimodal reference

How to compose up to 30 images, 10 videos, and 10 audio clips into one Seedance 2.5 call with typed @-tag addressing, from cast ensembles and product families to audio-driven scenes.

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Seedance 2.5

Editing video

How to edit an existing clip in place with Seedance 2.5 using inputs.video: remove and replace elements, restyle and relight the frame, swap backgrounds, and edit by timestamp.

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Seedance 2.5

Long-form and extension

How to structure a 30-second Seedance 2.5 brief as one continuous take or a multi-shot passage, hold continuity across the runtime, and extend past 30 seconds with inputs.video.

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Seedance 2.5

Motion and performance transfer

How to drive Seedance 2.5 with a reference video for motion, camera, and lip-sync while a reference image supplies identity: motion transfer, character swaps, and clay to finished shot.

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Seedance 2.5

Multilingual video

How to generate video in 10+ languages with Seedance 2.5: native lip-sync from a text prompt, switching languages within one clip, and controlling accent and delivery.

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MiniMax H3

Generating video

How to generate video from text with MiniMax H3: the six 2K aspect ratios, 5 to 15 second durations, native synced audio, and prompting for cinematic shots.

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MiniMax H3

Motion, camera, and performance

How to transfer motion, a camera move, or an acting performance from a reference video onto a new subject with MiniMax H3 Omni Reference.

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MiniMax H3

Sound and voice

How to direct MiniMax H3's native audio from the prompt: ambience, synced sound effects, music, and spoken dialogue with lip-sync.

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MiniMax H3

First and last frame

How to animate a still image with MiniMax H3 and bridge a first and last frame into one continuous shot, with the output following the image's own aspect ratio.

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MiniMax H3

Reference-driven consistency

How to lock a character, product, or style across a new MiniMax H3 shot with Omni Reference images, and address each reference by index in the prompt.

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MiniMax H3

Editing video

How to edit a finished clip with a prompt in MiniMax H3: replace a subject, relight a scene, add or remove elements, and combine edits, keeping the rest untouched.

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Gemini Omni Flash 1.1

Prompting

How to prompt Gemini Omni Flash 1.1 for video: the five-element structure, camera vocabulary, holding a single shot, directing audio, and the sampling controls.

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Gemini Omni Flash 1.1

Resolution and duration

How to size and time a Gemini Omni Flash 1.1 video: the four resolution presets, the supported width and height pairs, and how tier and duration drive what a clip costs.

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Gemini Omni Flash 1.1

First and last frame control

How to pin the opening and closing frames of a Gemini Omni Flash 1.1 clip with inputs.frameImages, and prompt the transition the model builds between them.

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Gemini Omni Flash 1.1

Reference images and videos

How to carry a character, product, or style into a Gemini Omni Flash 1.1 shot with inputs.referenceImages and inputs.referenceVideos, and when to combine the two.

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Gemini Omni Flash 1.1

Editing video

How to edit an existing clip with Gemini Omni Flash 1.1: relighting, weather, and restyling through inputs.video, why short prompts win, and how to chain edits.

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Gemini Omni Flash 1.1

Extending a video

How to extend a clip past the 10-second ceiling with Gemini Omni Flash 1.1: sending duration with inputs.video, prompting continuation, and chaining extensions.

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Ray3.2

Generating video from text and images

How to generate cinematic video with Luma Ray 3.2: text-to-video, image-to-video, frame-level keyframes, and the resolution, duration, HDR, and loop controls.

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Ray3.2

Transforming and restyling video

How to transform footage with Luma Ray 3.2: restyle or reskin a clip while its motion carries through, using the strength dial and per-signal conditioning controls.

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Ray3.2

Reframing video for any aspect ratio

How to reframe footage with Luma Ray 3.2: convert a clip to a new aspect ratio or a larger canvas while the model extends the scene, using inputs.video and sourcePosition.

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P-Video-Edit

Editing video

How to edit a finished clip with Pruna P-Video-Edit: one source video, one written instruction, and the motion, framing and audio the model holds while it changes what you named.

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P-Video-Edit

Draft mode and reproducible reruns

How to use settings.draft in Pruna P-Video-Edit to preview an edit at a lower rate before committing, and how seed makes the run you approved repeatable.

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P-Video-Edit

Prompt upsampling

How settings.promptUpsampling rewrites your instruction before Pruna P-Video-Edit runs it, what it invents when a prompt is thin, and why a precise instruction barely notices it.

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P-Video-Edit

Editing with reference images

How to steer a Pruna P-Video-Edit edit with up to four reference images, when a still pins down a product or garment better than words, and how references differ from P-Video-Replace.

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P-Video-Edit

Removing objects from video

How to remove an object or a person from a clip with Pruna P-Video-Edit, naming the target and the surface that continues behind it so the fill holds for every frame.

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FLUX Video Edit [fast]

Editing video

How to edit a finished clip with FLUX Video Edit [fast]: one source video, one written instruction, and everything you did not mention arriving untouched.

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FLUX Video Edit [fast]

Preparing source video

How to prepare source clips for FLUX Video Edit [fast]: the 15-second, 50 MiB and 720p envelope, what the output inherits, and how to work with footage that does not fit.

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FLUX Video Edit [fast]

Changing the setting

How to relight a clip, move it to another season, or swap the background behind a subject with FLUX Video Edit [fast], without regenerating the shot.

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FLUX Video Edit [fast]

Dialogue, on-screen text and localization

How to change what someone says with FLUX Video Edit [fast], translate a line into another language, and swap the on-screen text in the same frame.

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FLUX Video Edit [fast]

Removing objects from video

How to take an object, a person or a sticker out of a clip with FLUX Video Edit [fast], naming what continues behind it so the fill holds for every frame.

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FLUX Video Edit [fast]

Replacing and adding elements

How to swap a product, change wardrobe, or put something new into a clip with FLUX Video Edit [fast], and why an added object needs its light described.

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FLUX Video Edit [fast]

Restyling a clip

How to convert footage into another medium with FLUX Video Edit [fast], from vector animation to film stock, while the performance and camera move stay exactly as shot.

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P-Video-Replace

Replacing the character in a video

How to use Pruna P-Video-Replace to swap the on-camera character in an existing video with one from a reference image while preserving the original motion, timing, camera, lighting, and audio.

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P-Video-Replace

Product and wardrobe variations

How to swap a single on-camera object (a product or a garment) in a source video with Pruna P-Video-Replace, without touching the rest of the frame.

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P-Video-Replace

Recasting iconic film scenes

How to recreate iconic film scenes with a text-to-video model, then recast the on-camera character with Pruna P-Video-Replace to drop yourself or any reference into the shot.

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P-Video-Animate

Animating images with a source video

How to use Pruna P-Video-Animate to bring a still reference image to life by inheriting the motion, timing, and camera move from a source video.

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